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using 2 blobs (a blob and a "shell-blob") and 2 'fur'-shaders...
Parse Time: 0 seconds
Trace Time: 1 hour 41 minutes 12 seconds
Peak Memory Used: 168768 bytes (164.8 KB)
Pentium 3 450Mhz, 192MB RAM, under Windows XP, GUI priority: highest, Render priority:
lowest.
Rendered in POVMan 0.71.4
The shader for the "shell"-object could be used as only shader (so you don't need
another
object) for far away objects, but you could see the background through it at places
where
you shouldn't... (that's why I needed a solid object underneath it)
Fortunately, making a "shell"-object is very easy to do when your using blobs.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Attachments:
Download 'fur.jpg' (83 KB)
Preview of image 'fur.jpg'
![fur.jpg](/povray.binaries.images/attachment/%3C3c3a63e4%40news.povray.org%3E/fur.jpg?preview=1)
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